Global Toys & Games Market Insights & Forecasts 2022-2026 with Potential Impact of COVID-19 –

DUBLIN–(BUSINESS WIRE)–The “Global Toys & Games Market (by Product Type, Age Group, Retail Channel & Region): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)”Report added’s offering.

By 2026, the global toy and games market will have reached US$141.16 billion. It is expected that it will grow at a CAGR of 5.40% during the 2022-2026 period.

Toys and games have seen a rise in demand due to rising children’s populations, increasing disposable income, rising obesity rates, and the proliferation of toy subscription services. There has been an increase in the distribution and commercialization of cartoon and movie characters.

The market’s growth would be impeded by the rapid penetration of smartphones and tablets, the availability of counterfeit products, seasonal demand, and short shelf life of merchandise and collectibles. Some of the most prominent trends include a flourishing online business, increased use of social networking and surging millennial spending.

Segmentation of the global toys and games market can be done based on product type as well as age groups and retail channel. The market can also be divided into dolls and actions tables, games and puzzles, as well as infant and preschool toys and outdoor and sport toys.

Based on their mode of operation, the global market can be divided into three categories: 0-8 years, 9-15 years, and 15 years and over. You can divide toys and games into non-store (i.e. There are three types of toys and games: internet retailing, specialty retailers, grocery retailers, and mixed retailers.

North America is the fastest-growing region market due its high expendable incomes, growing awareness about the educational benefits and developmental advantages toys have, the growing population of adults and their inclination toward indoor board and/or poker games, as well as the significant presence of large players within the region.

The market’s competitive landscape and the company profiles of the top players are shown.

  • The Lego Group
  • Bandai Namco Holdings Inc
  • Hasbro Inc
  • Mattel, Inc
  • Tomy Company, Ltd
  • Funko Inc

Key Topics

1. Market Overview

1.1 Introduction

There are 1.2 different types.

1.3 The Benefits of Toys and Games

1.4 Technological Toys Vs. Traditional Toys Vs.

1.5 The Toy Industry’s Value Chain

Segmentation in the Toys and Games Market

2. COVID-19’s Impact

2.1 Industrial Production Drops

2.2 The U.S. saw an increase in toy imports

Major Companies Experience 2.3 Growth in Brand Values

3. Global Market Analysis

3.1 Global Toys & Games market value

Global Toys & Games Forecast by Valu

3.3 Global Toys & Games Industry, by Product Type

3.3.1 Global Dolls & Action Figures Market by Value

3.3.2 Global Dolls and Action Figures Market Forecast By Valu

3.3.3 Global Games & Poses market by value

3.3.4 Global Games & Pictions market forecast by Value

3.3.5 Global Infant & preschool Toys & Games market by value

3.3.6 Global Infant & Early Childhood Toys & Games market forecast from Value

3.3.7 Global Outdoor & Sports Toys and Games market, by Value

3.3.8 Global Outdoor & Sports Toys and Games Market Forecast by Value

3.3.9 Global Building Games & Toys Market by Value

Global Building Sets Toys & Games Market by Value

3.4 Global Toys & Games market by Age Group

3.4.1 Global Toys & Games Age Group by Value

3.4.2 Global Toys & Games Age Group Forecast based on Value

3.5 Global Toys & Games market by Retail Channel

3.5.1 Global Toys & Games Industry by Value

3.5.2 Global Toys & Games Channel Forecast by Valu

3.6 Global Toys & Games Industry By Region

4. Regional Market

4.1 North America

4.1.1 North America Toys & Games Industry based on Value

4.1.2 North America Toys & Games Market Forecast by Value

4.1.3 U.S. Games and Toys Market Forecast by Value

4.1.4 The U.S. Toys & Games industry by product type

4.1.5 The U.S. Toys & Games Market by Retail Channel

Asia Pacific 4.2

4.3 Europe

4.4 Latin America, Middle East, and Africa

5. Market Dynamics

5.1 Growth drivers

5.1.1 A significant rise in the children population

5.1.2 Inflating Disposable Income Levels

5.1.3 Children are becoming more obese

5.1.4 Increased Proliferation Of Toy Subscription Services

5.1.5 Growing Number of Children’s TV Channels & Programs

5.1.6 Growing Commercialization for Renowned Cartoon and Movie Characters

5.2 Key Trends & Developments

5.2.1 A thriving E-Commerce Industry

5.2.2 Social Media Usage Growing

5.2.3 Boomers Spending in Boom

5.2.4 Technology Integration

Innovative toys packaging is gaining popularity

5.3 Challenges

5.3.1 Accelerating the penetration of smartphones & tablets

5.3.2 Counterfeit Products Availability

5.3.3 Seasonal demand & short life of Merchandise/Collectibles

6. Competitive Landscape

6.1 Global Market

6.1.1 Comparison between Revenues of Key Players

6.1.2 Comparison between Market Capitalizations of Key Player Players

6.1.3 R&D Comparations of Key Players

6.1.4 Global Toys & Games Market Share by Key Players

6.2 North America Market

6.2.1 North America Toys & Games market share of key players

6.3 China Market

6.3.1 China Toys & Games Market Share by Key Players

7. Profiles of Companies

7.1 Business Overview

7.2 Financial Overview

7.3 Business Strategies

  • Bandai Namco Holdings Inc.
  • Funko Inc.
  • Hasbro Inc.
  • Mattel, Inc.
  • The Lego Group
  • Tomy Company, Ltd.

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Source: Global Toys & Games Market Insights & Forecasts 2022-2026 with Potential Impact of COVID-19 –

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